/**
 * > Stability: 2 - Stable
 *
 * The `node:net` module provides an asynchronous network API for creating stream-based
 * TCP or `IPC` servers ({@link createServer}) and clients
 * ({@link createConnection}).
 *
 * It can be accessed using:
 *
 * ```js
 * import net from 'node:net';
 * ```
 * @see [source](https://github.com/nodejs/node/blob/v25.x/lib/net.js)
 */
declare module "node:net" {
    import { NonSharedBuffer } from "node:buffer";
    import * as dns from "node:dns";
    import { Abortable, EventEmitter, InternalEventEmitter } from "node:events";
    import * as stream from "node:stream";
    type LookupFunction = (
        hostname: string,
        options: dns.LookupOptions,
        callback: (err: NodeJS.ErrnoException | null, address: string | dns.LookupAddress[], family?: number) => void,
    ) => void;
    interface AddressInfo {
        address: string;
        family: string;
        port: number;
    }
    interface SocketConstructorOpts {
        fd?: number | undefined;
        allowHalfOpen?: boolean | undefined;
        onread?: OnReadOpts | undefined;
        readable?: boolean | undefined;
        writable?: boolean | undefined;
        signal?: AbortSignal | undefined;
        noDelay?: boolean | undefined;
        keepAlive?: boolean | undefined;
        keepAliveInitialDelay?: number | undefined;
        blockList?: BlockList | undefined;
    }
    interface OnReadOpts {
        buffer: Uint8Array | (() => Uint8Array);
        /**
         * This function is called for every chunk of incoming data.
         * Two arguments are passed to it: the number of bytes written to `buffer` and a reference to `buffer`.
         * Return `false` from this function to implicitly `pause()` the socket.
         */
        callback(bytesWritten: number, buffer: Uint8Array): boolean;
    }
    interface TcpSocketConnectOpts {
        port: number;
        host?: string | undefined;
        localAddress?: string | undefined;
        localPort?: number | undefined;
        hints?: number | undefined;
        family?: number | undefined;
        lookup?: LookupFunction | undefined;
        /**
         * @since v18.13.0
         */
        autoSelectFamily?: boolean | undefined;
        /**
         * @since v18.13.0
         */
        autoSelectFamilyAttemptTimeout?: number | undefined;
    }
    interface IpcSocketConnectOpts {
        path: string;
    }
    type SocketConnectOpts = TcpSocketConnectOpts | IpcSocketConnectOpts;
    type SocketReadyState = "opening" | "open" | "readOnly" | "writeOnly" | "closed";
    interface SocketEventMap extends Omit<stream.DuplexEventMap, "close"> {
        "close": [hadError: boolean];
        "connect": [];
        "connectionAttempt": [ip: string, port: number, family: number];
        "connectionAttemptFailed": [ip: string, port: number, family: number, error: Error];
        "connectionAttemptTimeout": [ip: string, port: number, family: number];
        "data": [data: string | NonSharedBuffer];
        "lookup": [err: Error | null, address: string, family: number | null, host: string];
        "ready": [];
        "timeout": [];
    }
    /**
     * This class is an abstraction of a TCP socket or a streaming `IPC` endpoint
     * (uses named pipes on Windows, and Unix domain sockets otherwise). It is also
     * an `EventEmitter`.
     *
     * A `net.Socket` can be created by the user and used directly to interact with
     * a server. For example, it is returned by {@link createConnection},
     * so the user can use it to talk to the server.
     *
     * It can also be created by Node.js and passed to the user when a connection
     * is received. For example, it is passed to the listeners of a `'connection'` event emitted on a {@link Server}, so the user can use
     * it to interact with the client.
     * @since v0.3.4
     */
    class Socket extends stream.Duplex {
        constructor(options?: SocketConstructorOpts);
        /**
         * Destroys the socket after all data is written. If the `finish` event was already emitted the socket is destroyed immediately.
         * If the socket is still writable it implicitly calls `socket.end()`.
         * @since v0.3.4
         */
        destroySoon(): void;
        /**
         * Sends data on the socket. The second parameter specifies the encoding in the
         * case of a string. It defaults to UTF8 encoding.
         *
         * Returns `true` if the entire data was flushed successfully to the kernel
         * buffer. Returns `false` if all or part of the data was queued in user memory.`'drain'` will be emitted when the buffer is again free.
         *
         * The optional `callback` parameter will be executed when the data is finally
         * written out, which may not be immediately.
         *
         * See `Writable` stream `write()` method for more
         * information.
         * @since v0.1.90
         * @param [encoding='utf8'] Only used when data is `string`.
         */
        write(buffer: Uint8Array | string, cb?: (err?: Error | null) => void): boolean;
        write(str: Uint8Array | string, encoding?: BufferEncoding, cb?: (err?: Error | null) => void): boolean;
        /**
         * Initiate a connection on a given socket.
         *
         * Possible signatures:
         *
         * * `socket.connect(options[, connectListener])`
         * * `socket.connect(path[, connectListener])` for `IPC` connections.
         * * `socket.connect(port[, host][, connectListener])` for TCP connections.
         * * Returns: `net.Socket` The socket itself.
         *
         * This function is asynchronous. When the connection is established, the `'connect'` event will be emitted. If there is a problem connecting,
         * instead of a `'connect'` event, an `'error'` event will be emitted with
         * the error passed to the `'error'` listener.
         * The last parameter `connectListener`, if supplied, will be added as a listener
         * for the `'connect'` event **once**.
         *
         * This function should only be used for reconnecting a socket after`'close'` has been emitted or otherwise it may lead to undefined
         * behavior.
         */
        connect(options: SocketConnectOpts, connectionListener?: () => void): this;
        connect(port: number, host: string, connectionListener?: () => void): this;
        connect(port: number, connectionListener?: () => void): this;
        connect(path: string, connectionListener?: () => void): this;
        /**
         * Set the encoding for the socket as a `Readable Stream`. See `readable.setEncoding()` for more information.
         * @since v0.1.90
         * @return The socket itself.
         */
        setEncoding(encoding?: BufferEncoding): this;
        /**
         * Pauses the reading of data. That is, `'data'` events will not be emitted.
         * Useful to throttle back an upload.
         * @return The socket itself.
         */
        pause(): this;
        /**
         * Close the TCP connection by sending an RST packet and destroy the stream.
         * If this TCP socket is in connecting status, it will send an RST packet and destroy this TCP socket once it is connected.
         * Otherwise, it will call `socket.destroy` with an `ERR_SOCKET_CLOSED` Error.
         * If this is not a TCP socket (for example, a pipe), calling this method will immediately throw an `ERR_INVALID_HANDLE_TYPE` Error.
         * @since v18.3.0, v16.17.0
         */
        resetAndDestroy(): this;
        /**
         * Resumes reading after a call to `socket.pause()`.
         * @return The socket itself.
         */
        resume(): this;
        /**
         * Sets the socket to timeout after `timeout` milliseconds of inactivity on
         * the socket. By default `net.Socket` do not have a timeout.
         *
         * When an idle timeout is triggered the socket will receive a `'timeout'` event but the connection will not be severed. The user must manually call `socket.end()` or `socket.destroy()` to
         * end the connection.
         *
         * ```js
         * socket.setTimeout(3000);
         * socket.on('timeout', () => {
         *   console.log('socket timeout');
         *   socket.end();
         * });
         * ```
         *
         * If `timeout` is 0, then the existing idle timeout is disabled.
         *
         * The optional `callback` parameter will be added as a one-time listener for the `'timeout'` event.
         * @since v0.1.90
         * @return The socket itself.
         */
        setTimeout(timeout: number, callback?: () => void): this;
        /**
         * Enable/disable the use of Nagle's algorithm.
         *
         * When a TCP connection is created, it will have Nagle's algorithm enabled.
         *
         * Nagle's algorithm delays data before it is sent via the network. It attempts
         * to optimize throughput at the expense of latency.
         *
         * Passing `true` for `noDelay` or not passing an argument will disable Nagle's
         * algorithm for the socket. Passing `false` for `noDelay` will enable Nagle's
         * algorithm.
         * @since v0.1.90
         * @param [noDelay=true]
         * @return The socket itself.
         */
        setNoDelay(noDelay?: boolean): this;
        /**
         * Enable/disable keep-alive functionality, and optionally set the initial
         * delay before the first keepalive probe is sent on an idle socket.
         *
         * Set `initialDelay` (in milliseconds) to set the delay between the last
         * data packet received and the first keepalive probe. Setting `0` for`initialDelay` will leave the value unchanged from the default
         * (or previous) setting.
         *
         * Enabling the keep-alive functionality will set the following socket options:
         *
         * * `SO_KEEPALIVE=1`
         * * `TCP_KEEPIDLE=initialDelay`
         * * `TCP_KEEPCNT=10`
         * * `TCP_KEEPINTVL=1`
         * @since v0.1.92
         * @param [enable=false]
         * @param [initialDelay=0]
         * @return The socket itself.
         */
        setKeepAlive(enable?: boolean, initialDelay?: number): this;
        /**
         * Returns the bound `address`, the address `family` name and `port` of the
         * socket as reported by the operating system:`{ port: 12346, family: 'IPv4', address: '127.0.0.1' }`
         * @since v0.1.90
         */
        address(): AddressInfo | {};
        /**
         * Calling `unref()` on a socket will allow the program to exit if this is the only
         * active socket in the event system. If the socket is already `unref`ed calling`unref()` again will have no effect.
         * @since v0.9.1
         * @return The socket itself.
         */
        unref(): this;
        /**
         * Opposite of `unref()`, calling `ref()` on a previously `unref`ed socket will _not_ let the program exit if it's the only socket left (the default behavior).
         * If the socket is `ref`ed calling `ref` again will have no effect.
         * @since v0.9.1
         * @return The socket itself.
         */
        ref(): this;
        /**
         * This property is only present if the family autoselection algorithm is enabled in `socket.connect(options)`
         * and it is an array of the addresses that have been attempted.
         *
         * Each address is a string in the form of `$IP:$PORT`.
         * If the connection was successful, then the last address is the one that the socket is currently connected to.
         * @since v19.4.0
         */
        readonly autoSelectFamilyAttemptedAddresses: string[];
        /**
         * This property shows the number of characters buffered for writing. The buffer
         * may contain strings whose length after encoding is not yet known. So this number
         * is only an approximation of the number of bytes in the buffer.
         *
         * `net.Socket` has the property that `socket.write()` always works. This is to
         * help users get up and running quickly. The computer cannot always keep up
         * with the amount of data that is written to a socket. The network connection
         * simply might be too slow. Node.js will internally queue up the data written to a
         * socket and send it out over the wire when it is possible.
         *
         * The consequence of this internal buffering is that memory may grow.
         * Users who experience large or growing `bufferSize` should attempt to
         * "throttle" the data flows in their program with `socket.pause()` and `socket.resume()`.
         * @since v0.3.8
         * @deprecated Since v14.6.0 - Use `writableLength` instead.
         */
        readonly bufferSize: number;
        /**
         * The amount of received bytes.
         * @since v0.5.3
         */
        readonly bytesRead: number;
        /**
         * The amount of bytes sent.
         * @since v0.5.3
         */
        readonly bytesWritten: number;
        /**
         * If `true`, `socket.connect(options[, connectListener])` was
         * called and has not yet finished. It will stay `true` until the socket becomes
         * connected, then it is set to `false` and the `'connect'` event is emitted. Note
         * that the `socket.connect(options[, connectListener])` callback is a listener for the `'connect'` event.
         * @since v6.1.0
         */
        readonly connecting: boolean;
        /**
         * This is `true` if the socket is not connected yet, either because `.connect()`has not yet been called or because it is still in the process of connecting
         * (see `socket.connecting`).
         * @since v11.2.0, v10.16.0
         */
        readonly pending: boolean;
        /**
         * See `writable.destroyed` for further details.
         */
        readonly destroyed: boolean;
        /**
         * The string representation of the local IP address the remote client is
         * connecting on. For example, in a server listening on `'0.0.0.0'`, if a client
         * connects on `'192.168.1.1'`, the value of `socket.localAddress` would be`'192.168.1.1'`.
         * @since v0.9.6
         */
        readonly localAddress?: string;
        /**
         * The numeric representation of the local port. For example, `80` or `21`.
         * @since v0.9.6
         */
        readonly localPort?: number;
        /**
         * The string representation of the local IP family. `'IPv4'` or `'IPv6'`.
         * @since v18.8.0, v16.18.0
         */
        readonly localFamily?: string;
        /**
         * This property represents the state of the connection as a string.
         *
         * * If the stream is connecting `socket.readyState` is `opening`.
         * * If the stream is readable and writable, it is `open`.
         * * If the stream is readable and not writable, it is `readOnly`.
         * * If the stream is not readable and writable, it is `writeOnly`.
         * @since v0.5.0
         */
        readonly readyState: SocketReadyState;
        /**
         * The string representation of the remote IP address. For example,`'74.125.127.100'` or `'2001:4860:a005::68'`. Value may be `undefined` if
         * the socket is destroyed (for example, if the client disconnected).
         * @since v0.5.10
         */
        readonly remoteAddress: string | undefined;
        /**
         * The string representation of the remote IP family. `'IPv4'` or `'IPv6'`. Value may be `undefined` if
         * the socket is destroyed (for example, if the client disconnected).
         * @since v0.11.14
         */
        readonly remoteFamily: string | undefined;
        /**
         * The numeric representation of the remote port. For example, `80` or `21`. Value may be `undefined` if
         * the socket is destroyed (for example, if the client disconnected).
         * @since v0.5.10
         */
        readonly remotePort: number | undefined;
        /**
         * The socket timeout in milliseconds as set by `socket.setTimeout()`.
         * It is `undefined` if a timeout has not been set.
         * @since v10.7.0
         */
        readonly timeout?: number;
        /**
         * Half-closes the socket. i.e., it sends a FIN packet. It is possible the
         * server will still send some data.
         *
         * See `writable.end()` for further details.
         * @since v0.1.90
         * @param [encoding='utf8'] Only used when data is `string`.
         * @param callback Optional callback for when the socket is finished.
         * @return The socket itself.
         */
        end(callback?: () => void): this;
        end(buffer: Uint8Array | string, callback?: () => void): this;
        end(str: Uint8Array | string, encoding?: BufferEncoding, callback?: () => void): this;
        // #region InternalEventEmitter
        addListener<E extends keyof SocketEventMap>(eventName: E, listener: (...args: SocketEventMap[E]) => void): this;
        addListener(eventName: string | symbol, listener: (...args: any[]) => void): this;
        emit<E extends keyof SocketEventMap>(eventName: E, ...args: SocketEventMap[E]): boolean;
        emit(eventName: string | symbol, ...args: any[]): boolean;
        listenerCount<E extends keyof SocketEventMap>(
            eventName: E,
            listener?: (...args: SocketEventMap[E]) => void,
        ): number;
        listenerCount(eventName: string | symbol, listener?: (...args: any[]) => void): number;
        listeners<E extends keyof SocketEventMap>(eventName: E): ((...args: SocketEventMap[E]) => void)[];
        listeners(eventName: string | symbol): ((...args: any[]) => void)[];
        off<E extends keyof SocketEventMap>(eventName: E, listener: (...args: SocketEventMap[E]) => void): this;
        off(eventName: string | symbol, listener: (...args: any[]) => void): this;
        on<E extends keyof SocketEventMap>(eventName: E, listener: (...args: SocketEventMap[E]) => void): this;
        on(eventName: string | symbol, listener: (...args: any[]) => void): this;
        once<E extends keyof SocketEventMap>(eventName: E, listener: (...args: SocketEventMap[E]) => void): this;
        once(eventName: string | symbol, listener: (...args: any[]) => void): this;
        prependListener<E extends keyof SocketEventMap>(
            eventName: E,
            listener: (...args: SocketEventMap[E]) => void,
        ): this;
        prependListener(eventName: string | symbol, listener: (...args: any[]) => void): this;
        prependOnceListener<E extends keyof SocketEventMap>(
            eventName: E,
            listener: (...args: SocketEventMap[E]) => void,
        ): this;
        prependOnceListener(eventName: string | symbol, listener: (...args: any[]) => void): this;
        rawListeners<E extends keyof SocketEventMap>(eventName: E): ((...args: SocketEventMap[E]) => void)[];
        rawListeners(eventName: string | symbol): ((...args: any[]) => void)[];
        // eslint-disable-next-line @definitelytyped/no-unnecessary-generics
        removeAllListeners<E extends keyof SocketEventMap>(eventName?: E): this;
        removeAllListeners(eventName?: string | symbol): this;
        removeListener<E extends keyof SocketEventMap>(
            eventName: E,
            listener: (...args: SocketEventMap[E]) => void,
        ): this;
        removeListener(eventName: string | symbol, listener: (...args: any[]) => void): this;
        // #endregion
    }
    interface ListenOptions extends Abortable {
        backlog?: number | undefined;
        exclusive?: boolean | undefined;
        host?: string | undefined;
        /**
         * @default false
         */
        ipv6Only?: boolean | undefined;
        reusePort?: boolean | undefined;
        path?: string | undefined;
        port?: number | undefined;
        readableAll?: boolean | undefined;
        writableAll?: boolean | undefined;
    }
    interface ServerOpts {
        /**
         * Indicates whether half-opened TCP connections are allowed.
         * @default false
         */
        allowHalfOpen?: boolean | undefined;
        /**
         * Indicates whether the socket should be paused on incoming connections.
         * @default false
         */
        pauseOnConnect?: boolean | undefined;
        /**
         * If set to `true`, it disables the use of Nagle's algorithm immediately after a new incoming connection is received.
         * @default false
         * @since v16.5.0
         */
        noDelay?: boolean | undefined;
        /**
         * If set to `true`, it enables keep-alive functionality on the socket immediately after a new incoming connection is received,
         * similarly on what is done in `socket.setKeepAlive([enable][, initialDelay])`.
         * @default false
         * @since v16.5.0
         */
        keepAlive?: boolean | undefined;
        /**
         * If set to a positive number, it sets the initial delay before the first keepalive probe is sent on an idle socket.
         * @default 0
         * @since v16.5.0
         */
        keepAliveInitialDelay?: number | undefined;
        /**
         * Optionally overrides all `net.Socket`s' `readableHighWaterMark` and `writableHighWaterMark`.
         * @default See [stream.getDefaultHighWaterMark()](https://nodejs.org/docs/latest-v25.x/api/stream.html#streamgetdefaulthighwatermarkobjectmode).
         * @since v18.17.0, v20.1.0
         */
        highWaterMark?: number | undefined;
        /**
         * `blockList` can be used for disabling inbound
         * access to specific IP addresses, IP ranges, or IP subnets. This does not
         * work if the server is behind a reverse proxy, NAT, etc. because the address
         * checked against the block list is the address of the proxy, or the one
         * specified by the NAT.
         * @since v22.13.0
         */
        blockList?: BlockList | undefined;
    }
    interface DropArgument {
        localAddress?: string;
        localPort?: number;
        localFamily?: string;
        remoteAddress?: string;
        remotePort?: number;
        remoteFamily?: string;
    }
    interface ServerEventMap {
        "close": [];
        "connection": [socket: Socket];
        "error": [err: Error];
        "listening": [];
        "drop": [data?: DropArgument];
    }
    /**
     * This class is used to create a TCP or `IPC` server.
     * @since v0.1.90
     */
    class Server implements EventEmitter {
        constructor(connectionListener?: (socket: Socket) => void);
        constructor(options?: ServerOpts, connectionListener?: (socket: Socket) => void);
        /**
         * Start a server listening for connections. A `net.Server` can be a TCP or
         * an `IPC` server depending on what it listens to.
         *
         * Possible signatures:
         *
         * * `server.listen(handle[, backlog][, callback])`
         * * `server.listen(options[, callback])`
         * * `server.listen(path[, backlog][, callback])` for `IPC` servers
         * * `server.listen([port[, host[, backlog]]][, callback])` for TCP servers
         *
         * This function is asynchronous. When the server starts listening, the `'listening'` event will be emitted. The last parameter `callback`will be added as a listener for the `'listening'`
         * event.
         *
         * All `listen()` methods can take a `backlog` parameter to specify the maximum
         * length of the queue of pending connections. The actual length will be determined
         * by the OS through sysctl settings such as `tcp_max_syn_backlog` and `somaxconn` on Linux. The default value of this parameter is 511 (not 512).
         *
         * All {@link Socket} are set to `SO_REUSEADDR` (see [`socket(7)`](https://man7.org/linux/man-pages/man7/socket.7.html) for
         * details).
         *
         * The `server.listen()` method can be called again if and only if there was an
         * error during the first `server.listen()` call or `server.close()` has been
         * called. Otherwise, an `ERR_SERVER_ALREADY_LISTEN` error will be thrown.
         *
         * One of the most common errors raised when listening is `EADDRINUSE`.
         * This happens when another server is already listening on the requested`port`/`path`/`handle`. One way to handle this would be to retry
         * after a certain amount of time:
         *
         * ```js
         * server.on('error', (e) => {
         *   if (e.code === 'EADDRINUSE') {
         *     console.error('Address in use, retrying...');
         *     setTimeout(() => {
         *       server.close();
         *       server.listen(PORT, HOST);
         *     }, 1000);
         *   }
         * });
         * ```
         */
        listen(port?: number, hostname?: string, backlog?: number, listeningListener?: () => void): this;
        listen(port?: number, hostname?: string, listeningListener?: () => void): this;
        listen(port?: number, backlog?: number, listeningListener?: () => void): this;
        listen(port?: number, listeningListener?: () => void): this;
        listen(path: string, backlog?: number, listeningListener?: () => void): this;
        listen(path: string, listeningListener?: () => void): this;
        listen(options: ListenOptions, listeningListener?: () => void): this;
        listen(handle: any, backlog?: number, listeningListener?: () => void): this;
        listen(handle: any, listeningListener?: () => void): this;
        /**
         * Stops the server from accepting new connections and keeps existing
         * connections. This function is asynchronous, the server is finally closed
         * when all connections are ended and the server emits a `'close'` event.
         * The optional `callback` will be called once the `'close'` event occurs. Unlike
         * that event, it will be called with an `Error` as its only argument if the server
         * was not open when it was closed.
         * @since v0.1.90
         * @param callback Called when the server is closed.
         */
        close(callback?: (err?: Error) => void): this;
        /**
         * Returns the bound `address`, the address `family` name, and `port` of the server
         * as reported by the operating system if listening on an IP socket
         * (useful to find which port was assigned when getting an OS-assigned address):`{ port: 12346, family: 'IPv4', address: '127.0.0.1' }`.
         *
         * For a server listening on a pipe or Unix domain socket, the name is returned
         * as a string.
         *
         * ```js
         * const server = net.createServer((socket) => {
         *   socket.end('goodbye\n');
         * }).on('error', (err) => {
         *   // Handle errors here.
         *   throw err;
         * });
         *
         * // Grab an arbitrary unused port.
         * server.listen(() => {
         *   console.log('opened server on', server.address());
         * });
         * ```
         *
         * `server.address()` returns `null` before the `'listening'` event has been
         * emitted or after calling `server.close()`.
         * @since v0.1.90
         */
        address(): AddressInfo | string | null;
        /**
         * Asynchronously get the number of concurrent connections on the server. Works
         * when sockets were sent to forks.
         *
         * Callback should take two arguments `err` and `count`.
         * @since v0.9.7
         */
        getConnections(cb: (error: Error | null, count: number) => void): this;
        /**
         * Opposite of `unref()`, calling `ref()` on a previously `unref`ed server will _not_ let the program exit if it's the only server left (the default behavior).
         * If the server is `ref`ed calling `ref()` again will have no effect.
         * @since v0.9.1
         */
        ref(): this;
        /**
         * Calling `unref()` on a server will allow the program to exit if this is the only
         * active server in the event system. If the server is already `unref`ed calling`unref()` again will have no effect.
         * @since v0.9.1
         */
        unref(): this;
        /**
         * Set this property to reject connections when the server's connection count gets
         * high.
         *
         * It is not recommended to use this option once a socket has been sent to a child
         * with `child_process.fork()`.
         * @since v0.2.0
         */
        maxConnections: number;
        connections: number;
        /**
         * Indicates whether or not the server is listening for connections.
         * @since v5.7.0
         */
        readonly listening: boolean;
        /**
         * Calls {@link Server.close()} and returns a promise that fulfills when the server has closed.
         * @since v20.5.0
         */
        [Symbol.asyncDispose](): Promise<void>;
    }
    interface Server extends InternalEventEmitter<ServerEventMap> {}
    type IPVersion = "ipv4" | "ipv6";
    /**
     * The `BlockList` object can be used with some network APIs to specify rules for
     * disabling inbound or outbound access to specific IP addresses, IP ranges, or
     * IP subnets.
     * @since v15.0.0, v14.18.0
     */
    class BlockList {
        /**
         * Adds a rule to block the given IP address.
         * @since v15.0.0, v14.18.0
         * @param address An IPv4 or IPv6 address.
         * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`.
         */
        addAddress(address: string, type?: IPVersion): void;
        addAddress(address: SocketAddress): void;
        /**
         * Adds a rule to block a range of IP addresses from `start` (inclusive) to`end` (inclusive).
         * @since v15.0.0, v14.18.0
         * @param start The starting IPv4 or IPv6 address in the range.
         * @param end The ending IPv4 or IPv6 address in the range.
         * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`.
         */
        addRange(start: string, end: string, type?: IPVersion): void;
        addRange(start: SocketAddress, end: SocketAddress): void;
        /**
         * Adds a rule to block a range of IP addresses specified as a subnet mask.
         * @since v15.0.0, v14.18.0
         * @param net The network IPv4 or IPv6 address.
         * @param prefix The number of CIDR prefix bits. For IPv4, this must be a value between `0` and `32`. For IPv6, this must be between `0` and `128`.
         * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`.
         */
        addSubnet(net: SocketAddress, prefix: number): void;
        addSubnet(net: string, prefix: number, type?: IPVersion): void;
        /**
         * Returns `true` if the given IP address matches any of the rules added to the`BlockList`.
         *
         * ```js
         * const blockList = new net.BlockList();
         * blockList.addAddress('123.123.123.123');
         * blockList.addRange('10.0.0.1', '10.0.0.10');
         * blockList.addSubnet('8592:757c:efae:4e45::', 64, 'ipv6');
         *
         * console.log(blockList.check('123.123.123.123'));  // Prints: true
         * console.log(blockList.check('10.0.0.3'));  // Prints: true
         * console.log(blockList.check('222.111.111.222'));  // Prints: false
         *
         * // IPv6 notation for IPv4 addresses works:
         * console.log(blockList.check('::ffff:7b7b:7b7b', 'ipv6')); // Prints: true
         * console.log(blockList.check('::ffff:123.123.123.123', 'ipv6')); // Prints: true
         * ```
         * @since v15.0.0, v14.18.0
         * @param address The IP address to check
         * @param [type='ipv4'] Either `'ipv4'` or `'ipv6'`.
         */
        check(address: SocketAddress): boolean;
        check(address: string, type?: IPVersion): boolean;
        /**
         * The list of rules added to the blocklist.
         * @since v15.0.0, v14.18.0
         */
        rules: readonly string[];
        /**
         * Returns `true` if the `value` is a `net.BlockList`.
         * @since v22.13.0
         * @param value Any JS value
         */
        static isBlockList(value: unknown): value is BlockList;
        /**
         * ```js
         * const blockList = new net.BlockList();
         * const data = [
         *   'Subnet: IPv4 192.168.1.0/24',
         *   'Address: IPv4 10.0.0.5',
         *   'Range: IPv4 192.168.2.1-192.168.2.10',
         *   'Range: IPv4 10.0.0.1-10.0.0.10',
         * ];
         * blockList.fromJSON(data);
         * blockList.fromJSON(JSON.stringify(data));
         * ```
         * @since v24.5.0
         * @experimental
         */
        fromJSON(data: string | readonly string[]): void;
        /**
         * @since v24.5.0
         * @experimental
         */
        toJSON(): readonly string[];
    }
    interface TcpNetConnectOpts extends TcpSocketConnectOpts, SocketConstructorOpts {
        timeout?: number | undefined;
    }
    interface IpcNetConnectOpts extends IpcSocketConnectOpts, SocketConstructorOpts {
        timeout?: number | undefined;
    }
    type NetConnectOpts = TcpNetConnectOpts | IpcNetConnectOpts;
    /**
     * Creates a new TCP or `IPC` server.
     *
     * If `allowHalfOpen` is set to `true`, when the other end of the socket
     * signals the end of transmission, the server will only send back the end of
     * transmission when `socket.end()` is explicitly called. For example, in the
     * context of TCP, when a FIN packed is received, a FIN packed is sent
     * back only when `socket.end()` is explicitly called. Until then the
     * connection is half-closed (non-readable but still writable). See `'end'` event and [RFC 1122](https://tools.ietf.org/html/rfc1122) (section 4.2.2.13) for more information.
     *
     * If `pauseOnConnect` is set to `true`, then the socket associated with each
     * incoming connection will be paused, and no data will be read from its handle.
     * This allows connections to be passed between processes without any data being
     * read by the original process. To begin reading data from a paused socket, call `socket.resume()`.
     *
     * The server can be a TCP server or an `IPC` server, depending on what it `listen()` to.
     *
     * Here is an example of a TCP echo server which listens for connections
     * on port 8124:
     *
     * ```js
     * import net from 'node:net';
     * const server = net.createServer((c) => {
     *   // 'connection' listener.
     *   console.log('client connected');
     *   c.on('end', () => {
     *     console.log('client disconnected');
     *   });
     *   c.write('hello\r\n');
     *   c.pipe(c);
     * });
     * server.on('error', (err) => {
     *   throw err;
     * });
     * server.listen(8124, () => {
     *   console.log('server bound');
     * });
     * ```
     *
     * Test this by using `telnet`:
     *
     * ```bash
     * telnet localhost 8124
     * ```
     *
     * To listen on the socket `/tmp/echo.sock`:
     *
     * ```js
     * server.listen('/tmp/echo.sock', () => {
     *   console.log('server bound');
     * });
     * ```
     *
     * Use `nc` to connect to a Unix domain socket server:
     *
     * ```bash
     * nc -U /tmp/echo.sock
     * ```
     * @since v0.5.0
     * @param connectionListener Automatically set as a listener for the {@link 'connection'} event.
     */
    function createServer(connectionListener?: (socket: Socket) => void): Server;
    function createServer(options?: ServerOpts, connectionListener?: (socket: Socket) => void): Server;
    /**
     * Aliases to {@link createConnection}.
     *
     * Possible signatures:
     *
     * * {@link connect}
     * * {@link connect} for `IPC` connections.
     * * {@link connect} for TCP connections.
     */
    function connect(options: NetConnectOpts, connectionListener?: () => void): Socket;
    function connect(port: number, host?: string, connectionListener?: () => void): Socket;
    function connect(path: string, connectionListener?: () => void): Socket;
    /**
     * A factory function, which creates a new {@link Socket},
     * immediately initiates connection with `socket.connect()`,
     * then returns the `net.Socket` that starts the connection.
     *
     * When the connection is established, a `'connect'` event will be emitted
     * on the returned socket. The last parameter `connectListener`, if supplied,
     * will be added as a listener for the `'connect'` event **once**.
     *
     * Possible signatures:
     *
     * * {@link createConnection}
     * * {@link createConnection} for `IPC` connections.
     * * {@link createConnection} for TCP connections.
     *
     * The {@link connect} function is an alias to this function.
     */
    function createConnection(options: NetConnectOpts, connectionListener?: () => void): Socket;
    function createConnection(port: number, host?: string, connectionListener?: () => void): Socket;
    function createConnection(path: string, connectionListener?: () => void): Socket;
    /**
     * Gets the current default value of the `autoSelectFamily` option of `socket.connect(options)`.
     * The initial default value is `true`, unless the command line option`--no-network-family-autoselection` is provided.
     * @since v19.4.0
     */
    function getDefaultAutoSelectFamily(): boolean;
    /**
     * Sets the default value of the `autoSelectFamily` option of `socket.connect(options)`.
     * @param value The new default value.
     * The initial default value is `true`, unless the command line option
     * `--no-network-family-autoselection` is provided.
     * @since v19.4.0
     */
    function setDefaultAutoSelectFamily(value: boolean): void;
    /**
     * Gets the current default value of the `autoSelectFamilyAttemptTimeout` option of `socket.connect(options)`.
     * The initial default value is `500` or the value specified via the command line option `--network-family-autoselection-attempt-timeout`.
     * @returns The current default value of the `autoSelectFamilyAttemptTimeout` option.
     * @since v19.8.0, v18.8.0
     */
    function getDefaultAutoSelectFamilyAttemptTimeout(): number;
    /**
     * Sets the default value of the `autoSelectFamilyAttemptTimeout` option of `socket.connect(options)`.
     * @param value The new default value, which must be a positive number. If the number is less than `10`, the value `10` is used instead. The initial default value is `250` or the value specified via the command line
     * option `--network-family-autoselection-attempt-timeout`.
     * @since v19.8.0, v18.8.0
     */
    function setDefaultAutoSelectFamilyAttemptTimeout(value: number): void;
    /**
     * Returns `6` if `input` is an IPv6 address. Returns `4` if `input` is an IPv4
     * address in [dot-decimal notation](https://en.wikipedia.org/wiki/Dot-decimal_notation) with no leading zeroes. Otherwise, returns`0`.
     *
     * ```js
     * net.isIP('::1'); // returns 6
     * net.isIP('127.0.0.1'); // returns 4
     * net.isIP('127.000.000.001'); // returns 0
     * net.isIP('127.0.0.1/24'); // returns 0
     * net.isIP('fhqwhgads'); // returns 0
     * ```
     * @since v0.3.0
     */
    function isIP(input: string): number;
    /**
     * Returns `true` if `input` is an IPv4 address in [dot-decimal notation](https://en.wikipedia.org/wiki/Dot-decimal_notation) with no
     * leading zeroes. Otherwise, returns `false`.
     *
     * ```js
     * net.isIPv4('127.0.0.1'); // returns true
     * net.isIPv4('127.000.000.001'); // returns false
     * net.isIPv4('127.0.0.1/24'); // returns false
     * net.isIPv4('fhqwhgads'); // returns false
     * ```
     * @since v0.3.0
     */
    function isIPv4(input: string): boolean;
    /**
     * Returns `true` if `input` is an IPv6 address. Otherwise, returns `false`.
     *
     * ```js
     * net.isIPv6('::1'); // returns true
     * net.isIPv6('fhqwhgads'); // returns false
     * ```
     * @since v0.3.0
     */
    function isIPv6(input: string): boolean;
    interface SocketAddressInitOptions {
        /**
         * The network address as either an IPv4 or IPv6 string.
         * @default 127.0.0.1
         */
        address?: string | undefined;
        /**
         * @default `'ipv4'`
         */
        family?: IPVersion | undefined;
        /**
         * An IPv6 flow-label used only if `family` is `'ipv6'`.
         * @default 0
         */
        flowlabel?: number | undefined;
        /**
         * An IP port.
         * @default 0
         */
        port?: number | undefined;
    }
    /**
     * @since v15.14.0, v14.18.0
     */
    class SocketAddress {
        constructor(options: SocketAddressInitOptions);
        /**
         * Either \`'ipv4'\` or \`'ipv6'\`.
         * @since v15.14.0, v14.18.0
         */
        readonly address: string;
        /**
         * Either \`'ipv4'\` or \`'ipv6'\`.
         * @since v15.14.0, v14.18.0
         */
        readonly family: IPVersion;
        /**
         * @since v15.14.0, v14.18.0
         */
        readonly port: number;
        /**
         * @since v15.14.0, v14.18.0
         */
        readonly flowlabel: number;
        /**
         * @since v22.13.0
         * @param input An input string containing an IP address and optional port,
         * e.g. `123.1.2.3:1234` or `[1::1]:1234`.
         * @returns Returns a `SocketAddress` if parsing was successful.
         * Otherwise returns `undefined`.
         */
        static parse(input: string): SocketAddress | undefined;
    }
}
declare module "net" {
    export * from "node:net";
}
